refactor modules

This commit is contained in:
2023-03-22 17:03:55 +01:00
parent 52cf3a7fbd
commit 128ab216d2
503 changed files with 1835 additions and 379 deletions

View File

@@ -0,0 +1,40 @@
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Runtime
{
/// <summary>
/// A <see cref="StepPuzzle"/> whose steps are considered a cycle that can be started anywhere and must be stepped through once.
/// </summary>
public class CyclicStepPuzzle : StepPuzzle
{
[Tooltip("The current step in the cycle.")]
[BoxGroup("Step Puzzle")] [Min(0)]
public int cycleStep;
protected override void CheckStep(int step)
{
if (!Solved)
{
if (currentStep == 0)
{
// begin at any step
cycleStep = NextInCycle(step);
Step();
}
else if (step == cycleStep)
{
// next step in cycle
cycleStep = NextInCycle(cycleStep);
Step();
}
else
{
WrongInput();
}
}
}
private int NextInCycle(int step) => (step + 1) % totalSteps;
}
}