refactor modules
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40
Assets/Station46/Modules/Hover Sphere/Scripts/Ball.cs
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40
Assets/Station46/Modules/Hover Sphere/Scripts/Ball.cs
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using NaughtyAttributes;
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namespace Station46.Runtime.Puzzle_A
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{
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/// <summary>
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/// The main component for the symbol ball module.
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/// </summary>
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public class Ball : ModuleState
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{
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[BoxGroup("Internal")] [Required]
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public Emission statusLight;
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[BoxGroup("Internal")] [Required]
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public Ring ring;
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public bool StatusLight
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{
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set => statusLight.active = value;
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}
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public bool Active
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{
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set
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{
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statusLight.color = value ?
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EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor.hdr
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: EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor.hdr;
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ring.rotating = value;
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if (!value)
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{
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ring.crystal.Active = false;
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ring.symbols.ForEach(symbol => symbol.Active = false);
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}
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}
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}
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public override void SetModule(Module module) {}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b9b2d31478f94735a2e19e7c07a27f05
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timeCreated: 1668705636
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48
Assets/Station46/Modules/Hover Sphere/Scripts/Crystal.cs
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48
Assets/Station46/Modules/Hover Sphere/Scripts/Crystal.cs
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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namespace Station46.Runtime
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{
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/// <summary>
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/// A rotating crystal that can change colour.
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/// </summary>
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[RequireComponent(typeof(Emission))]
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public class Crystal : MonoBehaviour
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{
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[Required]
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[BoxGroup("Internal")]
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public Light crystalLight;
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/// <summary>
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/// Turns the crystal light on or off.
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/// </summary>
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public bool Active
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{
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set
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{
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_emission.active = value;
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crystalLight.enabled = value;
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}
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}
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/// <summary>
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/// The crystal light and emission colours.
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/// </summary>
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public DynamicColor Color
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{
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set
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{
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_emission.color = value.hdr;
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crystalLight.color = value.ldr;
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}
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}
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private Emission _emission;
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private void Awake()
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{
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_emission = GetComponent<Emission>();
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3b9480c87b3b4def9c85adb088dab147
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timeCreated: 1668703088
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65
Assets/Station46/Modules/Hover Sphere/Scripts/Ring.cs
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65
Assets/Station46/Modules/Hover Sphere/Scripts/Ring.cs
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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namespace Station46.Runtime.Puzzle_A
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{
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/// <summary>
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/// The rotating ring in the symbol ball module.
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/// </summary>
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public class Ring : MonoBehaviour
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{
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[Tooltip("Whether the ring is rotating.")]
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public bool rotating = true;
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[Tooltip("The current angle of the rotation.")]
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public float rotationAngle;
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[Tooltip("The range in degrees from the front of the module where a symbol should be lit up.")]
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[MinMaxSlider(-180, 180)]
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public Vector2 activeRange;
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[BoxGroup("Internal")] [Required]
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public Crystal crystal;
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[BoxGroup("Internal")]
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[ValidateInput("SymbolCount", "Must have same amount of symbols and slots.")]
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public List<Symbol> symbols;
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[BoxGroup("Internal")]
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public List<Transform> symbolSlots;
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private void Awake()
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{
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var angleDistance = 360f / symbols.Count;
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List<Symbol> symbolInstances = new(symbols.Count);
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for (var i = 0; i < symbols.Count; i++)
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{
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var symbol = Instantiate(symbols.RandomElement(), symbolSlots[i], false);
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symbol.symbolPosition = i;
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symbol.anglePosition = i * angleDistance;
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symbolInstances.Add(symbol);
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}
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symbols = symbolInstances;
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}
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private void Update()
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{
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if(rotating)
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{
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transform.localRotation = Quaternion.AngleAxis(rotationAngle, Vector3.forward);
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var activeSymbol = false;
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symbols.ForEach(symbol =>
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{
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var angle = (rotationAngle - symbol.anglePosition) % 360;
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var active = angle > activeRange.x && angle < activeRange.y || angle > 360 + activeRange.x;
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symbol.Active = active;
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activeSymbol |= active;
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});
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crystal.Active = activeSymbol;
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}
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}
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[UsedImplicitly] private bool SymbolCount(List<Symbol> list) => list.Count == symbolSlots.Count;
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}
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}
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11
Assets/Station46/Modules/Hover Sphere/Scripts/Ring.cs.meta
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11
Assets/Station46/Modules/Hover Sphere/Scripts/Ring.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7902f6a7fa0fd844f8ed93e3debd7778
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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