refactor modules
This commit is contained in:
143
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143
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3
Assets/Station46/Modules/Holes/Scripts.meta
Normal file
3
Assets/Station46/Modules/Holes/Scripts.meta
Normal file
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fileFormatVersion: 2
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63
Assets/Station46/Modules/Holes/Scripts/Hole.cs
Normal file
63
Assets/Station46/Modules/Holes/Scripts/Hole.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using Station46.Dispenser.Scripts;
|
||||
using Station46.Runtime;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Station46.Holes.Scripts
|
||||
{
|
||||
/// <summary>
|
||||
/// A hole used in the <see cref="Holes"/> module.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(Emission), typeof(Collider))]
|
||||
public class Hole : Button
|
||||
{
|
||||
[Tooltip("The number of this hole, starting from the bottom left.")]
|
||||
[Min(0)]
|
||||
public int number;
|
||||
|
||||
public Emission Emission { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Emission = GetComponent<Emission>();
|
||||
}
|
||||
|
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protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
Emission.active = true;
|
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}
|
||||
|
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private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var orb = other.GetComponent<DispenserOrb>();
|
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if (orb != null)
|
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{
|
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if (Active)
|
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{
|
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var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor;
|
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|
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orb.Color = color.hdr;
|
||||
Emission.color = color.hdr;
|
||||
Press();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
var orb = other.GetComponent<DispenserOrb>();
|
||||
if (orb != null)
|
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{
|
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var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
|
||||
if (Active)
|
||||
{
|
||||
Release();
|
||||
Emission.color = color.hdr;
|
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}
|
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orb.Color = color.hdr;
|
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}
|
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}
|
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}
|
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}
|
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3
Assets/Station46/Modules/Holes/Scripts/Hole.cs.meta
Normal file
3
Assets/Station46/Modules/Holes/Scripts/Hole.cs.meta
Normal file
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fileFormatVersion: 2
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guid: 05ccb586cbc54f9e8c46ade911449f7f
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95
Assets/Station46/Modules/Holes/Scripts/Holes.cs
Normal file
95
Assets/Station46/Modules/Holes/Scripts/Holes.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System.Collections.Generic;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using NaughtyAttributes;
|
||||
using Station46.Runtime;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Station46.Holes.Scripts
|
||||
{
|
||||
/// <summary>
|
||||
/// The main component for the orb grid module.
|
||||
/// </summary>
|
||||
public class Holes : StatePuzzle
|
||||
{
|
||||
[BoxGroup("Internal")] [SerializeField]
|
||||
private Emission frameLight;
|
||||
|
||||
private List<Hole> _holes;
|
||||
private Dispenser.Scripts.Dispenser _dispenser;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
_holes = new List<Hole>(GetComponentsInChildren<Hole>());
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
PuzzleEvent += (_, type) =>
|
||||
{
|
||||
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Enable();
|
||||
hole.Emission.color = color.hdr;
|
||||
});
|
||||
frameLight.color = color.hdr;
|
||||
_dispenser.Reset();
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
var solvedColor = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor;
|
||||
var activeColor = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Disable();
|
||||
hole.Emission.color = solution[hole.number] == 1 ? activeColor.hdr : solvedColor.hdr;
|
||||
});
|
||||
frameLight.color = solvedColor.hdr;
|
||||
_dispenser.Solve();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
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_holes.ForEach(hole => hole.ButtonEvent += (_, type) =>
|
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{
|
||||
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
|
||||
switch (type)
|
||||
{
|
||||
case ButtonEventType.Pressed:
|
||||
SetState(hole.number, 1, true);
|
||||
break;
|
||||
case ButtonEventType.Released:
|
||||
SetState(hole.number, 0, true);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
frameLight.active = true;
|
||||
}
|
||||
|
||||
public override void SetModule(Module module)
|
||||
{
|
||||
base.SetModule(module);
|
||||
|
||||
// The holes require a related dispenser module
|
||||
var firstRelatedModule = Module.relatedModules[0];
|
||||
if (firstRelatedModule.State is Dispenser.Scripts.Dispenser dispenser)
|
||||
{
|
||||
_dispenser = dispenser;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new EngineException("Holes were not assigned a related Dispenser.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Station46/Modules/Holes/Scripts/Holes.cs.meta
Normal file
3
Assets/Station46/Modules/Holes/Scripts/Holes.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
|
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guid: ce1763e3c7644933af2ff398ba6355b9
|
||||
timeCreated: 1669815316
|
||||
Reference in New Issue
Block a user