refactor modules
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1010
Assets/Station46/Modules/Hexagon/Hexagon 3.prefab
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1010
Assets/Station46/Modules/Hexagon/Hexagon 3.prefab
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Assets/Station46/Modules/Hexagon/Hexagon 3.prefab.meta
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Assets/Station46/Modules/Hexagon/Hexagon 5.prefab
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Assets/Station46/Modules/Hexagon/Scripts.meta
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3
Assets/Station46/Modules/Hexagon/Scripts.meta
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112
Assets/Station46/Modules/Hexagon/Scripts/Hexagon.cs
Normal file
112
Assets/Station46/Modules/Hexagon/Scripts/Hexagon.cs
Normal file
@@ -0,0 +1,112 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using JetBrains.Annotations;
|
||||
using NaughtyAttributes;
|
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using Station46.Runtime.Puzzle_A;
|
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using UnityEngine;
|
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|
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namespace Station46.Runtime.Puzzle_B
|
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{
|
||||
[Serializable]
|
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internal struct ButtonAction
|
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{
|
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public SymbolButton button;
|
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public List<int> stateIndices;
|
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}
|
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|
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/// <summary>
|
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/// The main component for the hexagon module.
|
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/// </summary>
|
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public class Hexagon : StatePuzzle
|
||||
{
|
||||
[Tooltip("How many seconds the buttons should be disabled until another input is accepted.")]
|
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[SerializeField] [Min(0)]
|
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private float buttonCooldown;
|
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[ValidateInput("CorrectRotatorCount")]
|
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public List<Rotator> rotators;
|
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[InfoBox("Every button action will toggle the states at the given indices between 0 and 90 degrees.")]
|
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[SerializeField]
|
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|
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[BoxGroup("Internal")] [SerializeField]
|
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private List<Emission> lights;
|
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[BoxGroup("Internal")] [SerializeField]
|
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private Crystal crystal;
|
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|
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|
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|
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protected override void Start()
|
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{
|
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base.Start();
|
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|
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PuzzleEvent += (_, type) =>
|
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{
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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break;
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|
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|
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|
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|
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|
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|
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|
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}
|
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|
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|
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|
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{
|
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buttonAction.button.ButtonEvent += (_, type) =>
|
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{
|
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|
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{
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|
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|
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|
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|
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|
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|
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|
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|
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}
|
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|
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protected override void SetState(int index, int value, bool checkSolution)
|
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{
|
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base.SetState(index, value, checkSolution);
|
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|
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for (var i = 0; i < stateCount; i++)
|
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{
|
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rotators[i].angle = states[i];
|
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}
|
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}
|
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|
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/// <summary>
|
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/// Switch all rotators specified by a given action.
|
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/// </summary>
|
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private void Switch(ButtonAction action)
|
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{
|
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for (var i = 0; i < action.stateIndices.Count; i++)
|
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{
|
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var stateIndex = action.stateIndices[i];
|
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|
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|
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// set state but only check solution on the last change
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|
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}
|
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}
|
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|
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[UsedImplicitly] // used for field validation
|
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|
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}
|
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}
|
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3
Assets/Station46/Modules/Hexagon/Scripts/Hexagon.cs.meta
Normal file
3
Assets/Station46/Modules/Hexagon/Scripts/Hexagon.cs.meta
Normal file
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36
Assets/Station46/Modules/Hexagon/Scripts/Rotator.cs
Normal file
36
Assets/Station46/Modules/Hexagon/Scripts/Rotator.cs
Normal file
@@ -0,0 +1,36 @@
|
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using System;
|
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using UnityEngine;
|
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|
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namespace Station46.Runtime.Puzzle_B
|
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{
|
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/// <summary>
|
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/// The rotator component used by the hexagon module.
|
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/// </summary>
|
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[RequireComponent(typeof(Emission))]
|
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public class Rotator : MonoBehaviour
|
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{
|
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[Tooltip("The angle this rotator should rotate towards.")]
|
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[Range(0, 359)]
|
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public int angle;
|
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[Tooltip("How quickly to rotate towards the target angle.")]
|
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[Range(0, 1)]
|
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public float speed;
|
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|
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{
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}
|
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private void Update()
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{
|
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|
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var angleDifference = angle - transform.localEulerAngles.y;
|
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if (Math.Abs(angleDifference) >= 0.1)
|
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{
|
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transform.Rotate(0, angleDifference*Mathf.Pow(speed, 2), 0, Space.Self);
|
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}
|
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}
|
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}
|
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}
|
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11
Assets/Station46/Modules/Hexagon/Scripts/Rotator.cs.meta
Normal file
11
Assets/Station46/Modules/Hexagon/Scripts/Rotator.cs.meta
Normal file
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Reference in New Issue
Block a user