only allow using elevator while on it
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@@ -43,7 +43,8 @@ GameObject:
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- component: {fileID: 8648774459861283546}
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- component: {fileID: 716647553232511872}
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- component: {fileID: 2841556225424433569}
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m_Layer: 0
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- component: {fileID: 5292547662050914046}
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m_Layer: 7
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m_Name: Elevator
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -101,6 +102,27 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!65 &5292547662050914046
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1636625108852260585}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 1
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1, y: 2, z: 1}
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m_Center: {x: 0, y: 1, z: 0}
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--- !u!1 &2903613370134496792
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GameObject:
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m_ObjectHideFlags: 0
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@@ -272,7 +294,7 @@ Transform:
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- {fileID: 6915102081068721723}
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- {fileID: 4453669748914392433}
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m_Father: {fileID: 0}
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m_RootOrder: -1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &6525843738508825059
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MonoBehaviour:
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