remove some unused imports and code

This commit is contained in:
2022-11-22 12:06:50 +01:00
parent ae079c88a3
commit 0ca183c4c4
4 changed files with 9 additions and 18 deletions

View File

@@ -5,14 +5,6 @@ namespace EscapeRoomEngine.Engine.Runtime
{ {
public struct Dimensions public struct Dimensions
{ {
internal Dimensions(int width, int length, int x, int z)
{
this.width = width;
this.length = length;
this.x = x;
this.z = z;
}
public int width; public int width;
public int length; public int length;
public int x; public int x;

View File

@@ -1,5 +1,4 @@
using System; using EscapeRoomEngine.Engine.Runtime.Utilities;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes; using NaughtyAttributes;
namespace EscapeRoomEngine.Engine.Runtime.Modules namespace EscapeRoomEngine.Engine.Runtime.Modules

View File

@@ -33,10 +33,5 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
return preconditionsMet; return preconditionsMet;
} }
protected static HashSet<bool> SetFor(bool value)
{
return value ? TrueSet : FalseSet;
}
} }
} }

View File

@@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules; using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Requirements;
using UnityEngine; using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger; using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType; using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
@@ -185,7 +184,13 @@ namespace EscapeRoomEngine.Engine.Runtime
if(zMax == -1) if(zMax == -1)
zMax = Utilities.Utilities.RandomInclusive(Math.Max(position.y + 1, zMin + minSize.y), availableSpace.y); zMax = Utilities.Utilities.RandomInclusive(Math.Max(position.y + 1, zMin + minSize.y), availableSpace.y);
var dimensions = new Dimensions(xMax - xMin, zMax - zMin, xMin, zMin); var dimensions = new Dimensions
{
width = xMax - xMin,
length = zMax - zMin,
x = xMin,
z = zMin
};
Logger.Log($"Generated space dimensions {dimensions} from entrance position {position}", LogType.RoomGeneration); Logger.Log($"Generated space dimensions {dimensions} from entrance position {position}", LogType.RoomGeneration);