finish puzzle a logic
This commit is contained in:
@@ -24,7 +24,6 @@ MonoBehaviour:
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spawnDoor: {fileID: 11400000, guid: 6e937b2e9f774999b5962c4b40947165, type: 2}
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exitDoorTypes:
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- {fileID: 11400000, guid: 29e2ae36585f4e65966bc9ea2f95ac4a, type: 2}
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puzzleCount: {x: 2, y: 4}
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puzzleCount: {x: 2, y: 3}
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puzzleTypes:
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- {fileID: 11400000, guid: 2a6dd6683bdc4db9b200ccfab1dd4bed, type: 2}
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- {fileID: 11400000, guid: 3f79d37154e44ca47b54bb43bbe8d9aa, type: 2}
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@@ -99,6 +99,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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rotating: 1
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rotationAngle: 0
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activeRange: {x: -20, y: 20}
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crystal: {fileID: 5479821360340449616}
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@@ -216,6 +217,7 @@ MonoBehaviour:
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m_Name:
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symbolNumber: 1
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anglePosition: 120
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--- !u!1 &3032249595895728242
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GameObject:
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@@ -327,6 +329,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1e099fd852792c34188dcf102aa895e4, type: 3}
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symbolNumber: 0
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anglePosition: 0
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--- !u!1 &3501693287014819891
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GameObject:
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@@ -646,6 +649,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1e099fd852792c34188dcf102aa895e4, type: 3}
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m_Name:
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symbolNumber: 2
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anglePosition: 240
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--- !u!1 &3858759582118357347
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GameObject:
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@@ -927,7 +931,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b9b2d31478f94735a2e19e7c07a27f05, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ringLight: {fileID: 1320470883464003968}
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theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
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statusLight: {fileID: 1320470883464003968}
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ring: {fileID: 5086091638728871387}
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--- !u!95 &2153737246840746917
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Animator:
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@@ -28,7 +28,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3400578974218326136}
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- {fileID: 143671197139830240}
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m_Father: {fileID: 5383329221585827904}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -157,7 +157,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 143671197139830240}
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- {fileID: 3400578974218326136}
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m_Father: {fileID: 5383329221585827904}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -192,7 +192,7 @@ Transform:
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m_LocalScale: {x: 1.5, y: 1.5000001, z: 1.5000001}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1715039903437992233}
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m_Father: {fileID: 6522234565953195748}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
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--- !u!33 &4858124499749322729
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@@ -257,6 +257,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3d6620bee0f14224b11a19808d537cbd, type: 3}
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m_Name:
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symbolNumber: 0
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theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
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--- !u!1 &5383329221585827911
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GameObject:
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@@ -328,6 +329,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
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totalSteps: 3
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currentStep: 0
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terminalLight: {fileID: 7019057833946340774}
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symbols:
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- {fileID: 7205539446313206328}
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@@ -429,6 +432,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3d6620bee0f14224b11a19808d537cbd, type: 3}
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m_Name:
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symbolNumber: 2
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theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
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--- !u!1 &8214146423999858347
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GameObject:
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@@ -457,11 +461,11 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8214146423999858347}
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m_LocalRotation: {x: -0.70710653, y: 5.123641e-14, z: 3.992727e-16, w: 0.70710707}
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m_LocalPosition: {x: -0, y: -0, z: 0.0004}
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m_LocalPosition: {x: 0, y: 0, z: 0.0004}
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m_LocalScale: {x: 1.5, y: 1.5000001, z: 1.5000001}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6522234565953195748}
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m_Father: {fileID: 1715039903437992233}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
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--- !u!33 &4045135655228650100
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@@ -526,6 +530,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3d6620bee0f14224b11a19808d537cbd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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symbolNumber: 1
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theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
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--- !u!1 &8471610280302804497
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GameObject:
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@@ -1,13 +1,39 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using NaughtyAttributes;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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{
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public class Ball : ModuleState
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{
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[BoxGroup("Internal")] [Required] public Emission ringLight;
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public EngineTheme theme;
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[BoxGroup("Internal")] [Required] public Emission statusLight;
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[BoxGroup("Internal")] [Required] public Ring ring;
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public bool StatusLight
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{
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set => statusLight.active = value;
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}
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public bool Active
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{
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get => _active;
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set
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{
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_active = value;
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statusLight.color = _active ? theme.puzzleColor : theme.solvedColor;
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ring.rotating = _active;
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if (!_active)
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{
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ring.crystal.Active = false;
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ring.symbols.ForEach(symbol => symbol.Active = false);
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}
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}
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}
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private bool _active;
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public override void SetModule(Module module) {}
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}
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}
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@@ -6,26 +6,15 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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{
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public class Ring : MonoBehaviour
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{
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public bool rotating = true;
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public float rotationAngle;
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[MinMaxSlider(-180, 180)] public Vector2 activeRange;
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[Required] public Crystal crystal;
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public List<Symbol> symbols;
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public bool Solved
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{
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set
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{
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_solved = value;
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crystal.Active = !_solved;
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symbols.ForEach(symbol => symbol.Active = !_solved);
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}
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}
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private bool _solved;
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private void Update()
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{
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if(!_solved)
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if(rotating)
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{
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transform.localRotation = Quaternion.AngleAxis(rotationAngle, Vector3.forward);
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@@ -4,17 +4,20 @@ using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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{
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[RequireComponent(typeof(Animator))]
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public class Terminal : PuzzleState
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public class Terminal : CyclicStepPuzzle
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{
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private static readonly int LightFlash = Animator.StringToHash("Light Flash");
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[BoxGroup("Internal")] [Required] public Emission terminalLight;
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[BoxGroup("Internal")] public List<SymbolButton> symbols;
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private int _activeSymbol, _lastPressedSymbol;
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private Animator _animator;
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private Ball _ball;
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@@ -23,23 +26,23 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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_animator = GetComponent<Animator>();
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}
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private void Start()
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protected override void Start()
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{
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base.Start();
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PuzzleEvent += (_, type) =>
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{
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switch (type)
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{
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case PuzzleEventType.Restarted:
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_ball.ringLight.color = theme.puzzleColor;
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_ball.Active = true;
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terminalLight.color = theme.puzzleColor;
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symbols.ForEach(symbol => symbol.Enable());
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_ball.ring.Solved = false;
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break;
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case PuzzleEventType.Solved:
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_ball.ringLight.color = theme.solvedColor;
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_ball.Active = false;
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terminalLight.color = theme.solvedColor;
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symbols.ForEach(symbol => symbol.Disable());
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_ball.ring.Solved = true;
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break;
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case PuzzleEventType.WrongInput:
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_animator.SetTrigger(LightFlash);
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@@ -48,6 +51,23 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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throw new ArgumentOutOfRangeException(nameof(type), type, null);
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}
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};
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symbols.ForEach(symbol =>
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{
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symbol.ButtonEvent += (_, type) =>
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{
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if (type == ButtonEventType.Pressed)
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{
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PressedSymbol(symbol.symbolNumber);
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}
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};
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});
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_ball.ring.symbols.ForEach(symbol =>
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{
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symbol.SymbolEvent += type =>
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_activeSymbol = type == SymbolEventType.Activated ? symbol.symbolNumber : -1;
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});
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}
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public override void SetModule(Module module)
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@@ -71,14 +91,39 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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internal void TurnOnLights()
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{
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terminalLight.active = true;
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_ball.ringLight.active = true;
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_ball.StatusLight = true;
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}
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// required in animation
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internal void TurnOffLights()
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{
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terminalLight.active = false;
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_ball.ringLight.active = false;
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_ball.StatusLight = false;
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}
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internal void PressedSymbol(int number)
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{
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if (!Solved)
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{
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Logger.Log($"Pressed symbol {number} on {this}", LogType.PuzzleDetail);
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if (number == _activeSymbol)
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{
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CheckStep(number);
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}
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else
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{
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WrongInput();
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}
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}
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}
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#region Debug Buttons
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[Button(enabledMode: EButtonEnableMode.Playmode)] public void PressSymbol0() => PressedSymbol(0);
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[Button(enabledMode: EButtonEnableMode.Playmode)] public void PressSymbol1() => PressedSymbol(1);
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[Button(enabledMode: EButtonEnableMode.Playmode)] public void PressSymbol2() => PressedSymbol(2);
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#endregion
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}
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}
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