set room size in ui

This commit is contained in:
2023-05-12 02:59:40 +02:00
parent 939c741787
commit 05c952e7c7
12 changed files with 1680 additions and 100 deletions

View File

@@ -19,6 +19,8 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
/// </summary>
public class GameControl : MonoBehaviour
{
public static readonly Vector2Int DefaultRoomSize = new Vector2Int(2, 4);
/// <summary>
/// The active instance of the game control.
/// </summary>
@@ -33,7 +35,11 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
[BoxGroup("Internal")] [SerializeField]
private Button startButton, stopButton, pauseButton, addTimeButton, removeTimeButton;
[BoxGroup("Internal")] [SerializeField]
private Text timeText, roomTimeText, estimateTimeText, targetTimeText, percentileText;
private Text timeText, roomTimeText, estimateTimeText, targetTimeText, percentileText, widthText, lengthText;
[BoxGroup("Internal")] [SerializeField]
private Slider roomWidth, roomLength;
[BoxGroup("Internal")] [SerializeField]
private Transform roomSizeElement;
[BoxGroup("Internal")] [SerializeField]
private PuzzlePlan puzzlePlan;
@@ -67,12 +73,15 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
/// The estimated total time the player will spend in the experience.
/// </summary>
public float EstimatedTime { get; private set; }
public Vector2Int RoomSize { get; private set; }
private float _previousUIUpdate, _previousPlanUpdate;
private void Awake()
{
Instance = this;
RoomSize = DefaultRoomSize;
}
private void Start()
@@ -114,6 +123,8 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
pauseButton.interactable = gameState is GameState.Running or GameState.Paused;
addTimeButton.interactable = gameState is GameState.Running or GameState.Paused;
removeTimeButton.interactable = gameState is GameState.Running or GameState.Paused && TargetTime >= TimeElapsed + 60;
roomWidth.interactable = gameState == GameState.Stopped;
roomLength.interactable = gameState == GameState.Stopped;
}
#region Time Controls
@@ -124,6 +135,8 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
TimeElapsed = 0;
Destroy(roomSizeElement.gameObject);
// generate the first room if it hasn't been generated yet
Engine.Instance.CurrentRoom.Match(none: () => Engine.Instance.GenerateRoom());
@@ -217,6 +230,13 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
#endregion
public void SetRoomSize()
{
RoomSize = new Vector2Int((int)roomWidth.value, (int)roomLength.value);
widthText.text = RoomSize.x.ToString();
lengthText.text = RoomSize.y.ToString();
}
public void ExitGame()
{
StopGame();