set room size in ui
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@@ -63,7 +63,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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{
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_playSpaceOrigin = new GameObject("Play Space Origin");
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_playSpaceOrigin.transform.SetParent(transform);
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_playSpaceOrigin.transform.localPosition = new Vector3(-theme.playSpace.x / 2f, 0, -theme.playSpace.y / 2f);
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_playSpaceOrigin.transform.localPosition = new Vector3(-GameControl.Instance.RoomSize.x / 2f, 0, -GameControl.Instance.RoomSize.y / 2f);
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}
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#region Generation
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