increase room diversity, improve ui

This commit is contained in:
2023-05-13 13:06:08 +02:00
parent ec094f410f
commit 033989a85e
21 changed files with 736 additions and 83 deletions

View File

@@ -0,0 +1,31 @@
using System;
using UnityEngine;
using UnityEngine.UI;
namespace EscapeRoomEngine.Engine.Runtime.UI
{
public class PersistedToggle : PersistedUI<bool>
{
[SerializeField] private Toggle toggle;
protected override void Start()
{
base.Start();
toggle.onValueChanged.AddListener(value =>
{
Value = value;
PlayerPrefs.SetInt(key, Convert.ToInt32(Value));
PlayerPrefs.Save();
});
}
protected override bool RetrieveValue() => PlayerPrefs.GetInt(key, Convert.ToInt32(defaultValue)) != 0;
protected override void DisplayValue()
{
toggle.isOn = Value;
}
}
}