increase room diversity, improve ui
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35
Assets/Engine/Runtime/UI/PersistedSlider.cs
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35
Assets/Engine/Runtime/UI/PersistedSlider.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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{
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public class PersistedSlider : PersistedUI<int>
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{
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[SerializeField] private Slider slider;
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[SerializeField] private Text label;
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protected override void Start()
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{
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base.Start();
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slider.wholeNumbers = true;
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slider.onValueChanged.AddListener(value =>
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{
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Value = (int) value;
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DisplayValue();
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PlayerPrefs.SetInt(key, Value);
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PlayerPrefs.Save();
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});
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}
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protected override int RetrieveValue() => PlayerPrefs.GetInt(key, defaultValue);
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protected override void DisplayValue()
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{
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slider.value = Value;
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label.text = Value.ToString();
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}
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}
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}
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