increase room diversity, improve ui
This commit is contained in:
@@ -9,6 +9,7 @@ using NaughtyAttributes;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using Range = EscapeRoomEngine.Engine.Runtime.Utilities.Range;
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namespace EscapeRoomEngine.Engine.Runtime
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{
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@@ -108,7 +109,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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Passage exit;
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// choose a puzzle from the plan and remove it from both the plan and later available puzzles (so it is only chosen once)
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var puzzle = _plannedPuzzles.PopRandomElement();
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var puzzle = Measure.PreferLessPlayed ? _plannedPuzzles.Pop() : _plannedPuzzles.PopRandomElement();
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_availablePuzzles.Remove(puzzle);
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GameControl.Instance.CurrentPuzzle = puzzle;
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@@ -173,6 +174,11 @@ namespace EscapeRoomEngine.Engine.Runtime
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_plannedPuzzles.Add(_availablePuzzles[i]);
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}
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if (Measure.PreferLessPlayed)
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{
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_plannedPuzzles.Sort((a, b) => Measure.TimesPlayed(a).CompareTo(Measure.TimesPlayed(b)));
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}
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EstimatedTimeRemaining = Measure.EstimateTime(_plannedPuzzles);
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GameControl.Instance.PlannedPuzzles = _plannedPuzzles;
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}
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@@ -17,6 +17,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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/// Whether to store the taken measurements in the database. Disable for test runs.
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/// </summary>
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public static bool Store { get; set; }
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public static bool PreferLessPlayed => GameControl.Instance.preferLessPlayed.Value;
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private static Dictionary<int, PuzzleMeasurement> _runningMeasurements;
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private static Session _currentSession;
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@@ -52,6 +53,12 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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/// <remarks>This only counts puzzles already placed in a room.</remarks>
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public static float EstimateTime(Room room) =>
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room.puzzles.Sum(puzzle => EstimateTime((PuzzleModuleDescription)puzzle.description));
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/// <summary>
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/// How often a specific puzzle has been played before.
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/// </summary>
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public static int TimesPlayed(PuzzleModuleDescription puzzle) =>
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PuzzleStorage.Instance.LoadOrNew(puzzle).Measurements.Count;
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/// <summary>
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/// The estimated percentile the current player is placed in.
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@@ -1,14 +1,10 @@
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using System;
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.UI;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using Object = UnityEngine.Object;
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using Range = EscapeRoomEngine.Engine.Runtime.Utilities.Range;
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namespace EscapeRoomEngine.Engine.Runtime
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{
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: c13c76161df849bfb0bd769d1756a66f
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timeCreated: 1683591920
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@@ -19,7 +19,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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/// </summary>
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public class GameControl : MonoBehaviour
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{
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public static readonly Vector2Int DefaultRoomSize = new Vector2Int(2, 4);
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private const string TargetTimeKey = "target_time";
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/// <summary>
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/// The active instance of the game control.
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@@ -35,13 +35,15 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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[BoxGroup("Internal")] [SerializeField]
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private Button startButton, stopButton, pauseButton, addTimeButton, removeTimeButton;
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[BoxGroup("Internal")] [SerializeField]
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private Text timeText, roomTimeText, estimateTimeText, targetTimeText, percentileText, widthText, lengthText;
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private Text timeText, roomTimeText, estimateTimeText, targetTimeText, percentileText;
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[BoxGroup("Internal")] [SerializeField]
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private Slider roomWidth, roomLength;
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private PersistedSlider roomWidth, roomLength;
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[BoxGroup("Internal")] [SerializeField]
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private Transform roomSizeElement;
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[BoxGroup("Internal")] [SerializeField]
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private PuzzlePlan puzzlePlan;
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[BoxGroup("Internal")] public PersistedToggle preferLessPlayed;
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[HideInInspector] public GameState gameState = GameState.Stopped;
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public PuzzleModuleDescription CurrentPuzzle
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@@ -73,21 +75,20 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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/// The estimated total time the player will spend in the experience.
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/// </summary>
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public float EstimatedTime { get; private set; }
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public Vector2Int RoomSize { get; private set; }
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public Vector2Int RoomSize => new(roomWidth.Value, roomLength.Value);
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private float _previousUIUpdate, _previousPlanUpdate;
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private void Awake()
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{
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Instance = this;
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RoomSize = DefaultRoomSize;
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}
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private void Start()
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{
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TargetTime = Engine.Instance.initialTargetTime;
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// read preferences
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TargetTime = PlayerPrefs.GetFloat(TargetTimeKey, Engine.Instance.initialTargetTime);
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SetTimeText();
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}
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@@ -121,10 +122,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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startButton.interactable = gameState == GameState.Stopped;
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stopButton.interactable = gameState != GameState.Stopped;
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pauseButton.interactable = gameState is GameState.Running or GameState.Paused;
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addTimeButton.interactable = gameState is GameState.Running or GameState.Paused;
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removeTimeButton.interactable = gameState is GameState.Running or GameState.Paused && TargetTime >= TimeElapsed + 60;
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roomWidth.interactable = gameState == GameState.Stopped;
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roomLength.interactable = gameState == GameState.Stopped;
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removeTimeButton.interactable = TargetTime >= TimeElapsed + 60;
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}
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#region Time Controls
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@@ -191,6 +189,8 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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if (TargetTime + seconds >= TimeElapsed)
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{
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TargetTime += seconds;
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PlayerPrefs.SetFloat(TargetTimeKey, TargetTime);
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PlayerPrefs.Save();
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}
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}
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@@ -230,13 +230,6 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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#endregion
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public void SetRoomSize()
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{
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RoomSize = new Vector2Int((int)roomWidth.value, (int)roomLength.value);
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widthText.text = RoomSize.x.ToString();
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lengthText.text = RoomSize.y.ToString();
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}
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public void ExitGame()
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{
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StopGame();
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35
Assets/Engine/Runtime/UI/PersistedSlider.cs
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35
Assets/Engine/Runtime/UI/PersistedSlider.cs
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@@ -0,0 +1,35 @@
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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{
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public class PersistedSlider : PersistedUI<int>
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{
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[SerializeField] private Slider slider;
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[SerializeField] private Text label;
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protected override void Start()
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{
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base.Start();
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slider.wholeNumbers = true;
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slider.onValueChanged.AddListener(value =>
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{
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Value = (int) value;
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DisplayValue();
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PlayerPrefs.SetInt(key, Value);
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PlayerPrefs.Save();
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});
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}
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protected override int RetrieveValue() => PlayerPrefs.GetInt(key, defaultValue);
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protected override void DisplayValue()
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{
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slider.value = Value;
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label.text = Value.ToString();
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}
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}
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}
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3
Assets/Engine/Runtime/UI/PersistedSlider.cs.meta
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3
Assets/Engine/Runtime/UI/PersistedSlider.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2efb00aece2e423ba5e141ebf2f7111a
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timeCreated: 1683968307
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31
Assets/Engine/Runtime/UI/PersistedToggle.cs
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31
Assets/Engine/Runtime/UI/PersistedToggle.cs
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@@ -0,0 +1,31 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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{
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public class PersistedToggle : PersistedUI<bool>
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{
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[SerializeField] private Toggle toggle;
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protected override void Start()
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{
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base.Start();
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toggle.onValueChanged.AddListener(value =>
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{
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Value = value;
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PlayerPrefs.SetInt(key, Convert.ToInt32(Value));
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PlayerPrefs.Save();
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});
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}
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protected override bool RetrieveValue() => PlayerPrefs.GetInt(key, Convert.ToInt32(defaultValue)) != 0;
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protected override void DisplayValue()
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{
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toggle.isOn = Value;
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}
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}
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}
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3
Assets/Engine/Runtime/UI/PersistedToggle.cs.meta
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3
Assets/Engine/Runtime/UI/PersistedToggle.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9a4faeb3634c42e38fb0c2b5f26bdd5d
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timeCreated: 1683969579
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21
Assets/Engine/Runtime/UI/PersistedUI.cs
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21
Assets/Engine/Runtime/UI/PersistedUI.cs
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@@ -0,0 +1,21 @@
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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{
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public abstract class PersistedUI<T> : MonoBehaviour
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{
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public string key;
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public T defaultValue;
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public T Value { get; protected set; }
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protected virtual void Start()
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{
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Value = RetrieveValue();
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DisplayValue();
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}
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protected abstract T RetrieveValue();
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protected abstract void DisplayValue();
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}
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}
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3
Assets/Engine/Runtime/UI/PersistedUI.cs.meta
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3
Assets/Engine/Runtime/UI/PersistedUI.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b629c5229b954b5d847e58f9b439607a
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timeCreated: 1683965075
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@@ -27,7 +27,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI.Elements
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set
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{
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puzzleName.text = value.puzzleName;
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estimatedTime.text = $"Time Estimate: {Measure.EstimateTime(value).ToTimeSpan():mm':'ss}";
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estimatedTime.text = $"Est. {Measure.EstimateTime(value).ToTimeSpan():mm':'ss}";
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}
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}
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}
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@@ -33,6 +33,16 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
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public static class ListExtensions
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{
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/// <summary>
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/// remove the first element from a list and return it.
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/// </summary>
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public static T Pop<T>(this List<T> list)
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{
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var element = list[0];
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list.RemoveAt(0);
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return element;
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}
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/// <summary>
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/// remove a random element from a list and return it.
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/// </summary>
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