using UnityEngine;

namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
    /// <summary>
    /// A <see cref="HoloButton"/> that includes the number of its assigned symbol.
    /// </summary>
    public class SymbolButton : HoloButton
    {
        [Tooltip("The number of the symbol assigned to this button.")]
        public int symbolNumber;
    }
}